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Old Aug 29, 2005, 11:06 PM // 23:06   #61
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I had a lot of fun, I think the faction should be more 14-18 times pre-pvp extreme would be my suggestion on the faction bonus
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Old Aug 29, 2005, 11:24 PM // 23:24   #62
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I play exclusively PvE (to the point of having four rp characters - yes, all four), and I have to say, PvPX was pretty awesome. Even though my guild is too small for GvG (no way in hell could we ever get 8 people on simultaneously) we still tried to get four members on for a round in the team arenas. One of my guildies actually was on the phone all afternoon, calling up people and saying "get your ass to the team arena" Well, no, that's what I would have said. He's much more polite.

Now, I'm not sure we actually won even one game, due to our being woefully ill-prepared for the experience. No build, missing key skills, horrible inconsistency... needless to say, the team arenas didn't work out too well.

Despite that, I was still willing to hit the PvP, so I went through my characters, and picked the only one with any competability (pretty sure that's not a word, but hey) at the arenas they'd unlocked (my R/E14 in the shiverpeak arena) and got over 1k in about an hour. I could actually unlock something - it made me feel warm and fuzzy inside. Although, I just ended up getting some crappy sword hilt. Or was it the major absorbtion rune... Vastly more of a reward than the meagre scrapings left to the capped arenas most of the time.

Really, really hope ANet boosts faction rewards in the future (hopefully substantially). Currently, there's really no incentive for me to PvP - I can easily unlock more faster with my PvE characters.
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Old Aug 30, 2005, 12:11 AM // 00:11   #63
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I think the PVPX reward levels were perfect. I hope they make them permanent.
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Old Aug 30, 2005, 12:31 AM // 00:31   #64
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Default Pvpx Weekend

Ok the PVPX WEEKEND WAS NICE BUT HOW EVER I WOULD LIKE TO KNOW IF THE SKILLS THAT HAD BEEN CHANGED FOR THE WEEK END WILL BE CHANGED BACK OR IF THEY ARE STAYING THAT WAY FOR GOOD. ???
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Old Aug 30, 2005, 01:12 AM // 01:12   #65
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I actually started playing the game right in the middle of PvPX and well no PvP for me, but then I got into it..a lvl 4 n00b into it hehe..well I didnt knew anything at the beggining but then I learned a few things about it PvP, I earned around 10-12k faction eventually. What I learned in PvP also helped in quests in which u take a party, I survived much more effectivly than before just due to the skills I learned in PvP...so it was really cool.
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Old Aug 30, 2005, 01:39 AM // 01:39   #66
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I feel the problem is faction needed to unlock runes/grips/skills.

There's an imbalance for all of this. Superior runes can be gotten way too easily, IMO, so that needs to be increased. However, getting skills through faction takes way too long compared to PvE.

Maybe everyone would be happier if skill costs were lower and rune costs were higher. That way PvP and PvE would be more comparable. Otherwise right now, I use PvE for skills and faction ONLY for runes, hilts, etc.

Although the PvP weekend rate was decent if you really think about it.

1 superior rune = 2000+1500+1000 = 4500
3 minor runes(why not, no health drop) = 3000
7(6? most ppl bring a rez sig) normal skills = 7000
1 elite skill = 3000

Total = 17500

This takes about 10 hours in random arena which isn't bad. At least that was approximately the rate I was getting.

That's for a completely new build. Assuming you've played through PvE once, all the minor runes are taken care of. Then if you let one of your PvE primary/secondary classes be one of your 2 classes for your PvP character which is reasonable, then it's maybe 4 regular skills and 1 elite needed on a worst case scenario.

That would make the total = 10500.

That's 6 hours which seems reasonable if they kept faction at that level. Then the more you unlock of that 3rd profession, the less each build becomes, maybe already have superior rune and some skills.
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Old Aug 30, 2005, 02:37 AM // 02:37   #67
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Also, I feel like the Guild hopping thing needs to be fixed back to having a penalty.

I feel like there were a lot of temporary guilds formed for the sole purpose of faction farming. My guild is fairly new to GvG but most are competent from what I've seen of them play and from playing in team arena and some GvG before this weekend.

Anyways, we're supposedly matched with new/equally horrible guilds for GvG. However, some of these guilds were the most organized things I've seen which makes me think that they were made temporarily to have a low guild rank to crush weaker guilds for faction.

IMO, preventing this type of thing would be good by having penalties.
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Old Aug 30, 2005, 02:45 AM // 02:45   #68
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Quote:
Originally Posted by Jhyphi
I feel the problem is faction needed to unlock runes/grips/skills.

There's an imbalance for all of this. Superior runes can be gotten way too easily, IMO, so that needs to be increased. However, getting skills through faction takes way too long compared to PvE.

Maybe everyone would be happier if skill costs were lower and rune costs were higher. That way PvP and PvE would be more comparable. Otherwise right now, I use PvE for skills and faction ONLY for runes, hilts, etc.

Although the PvP weekend rate was decent if you really think about it.

1 superior rune = 2000+1500+1000 = 4500
3 minor runes(why not, no health drop) = 3000
7(6? most ppl bring a rez sig) normal skills = 7000
1 elite skill = 3000

Total = 17500

This takes about 10 hours in random arena which isn't bad. At least that was approximately the rate I was getting.

That's for a completely new build. Assuming you've played through PvE once, all the minor runes are taken care of. Then if you let one of your PvE primary/secondary classes be one of your 2 classes for your PvP character which is reasonable, then it's maybe 4 regular skills and 1 elite needed on a worst case scenario.

That would make the total = 10500.

That's 6 hours which seems reasonable if they kept faction at that level. Then the more you unlock of that 3rd profession, the less each build becomes, maybe already have superior rune and some skills.
I totally agree. Faction costs for skills are way too high compared to runes. If regular skills can be gotten with say, 250 faction, and elites with 1000 faction, that would make much more sense when comparing it to runes, which cost you 2000 for a superior.
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Old Aug 30, 2005, 04:34 AM // 04:34   #69
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Quote:
Originally Posted by Weezer_Blue
PvP "Extreme" Weekend was a step in the right direction. The problem that many will overlook is that the faction we accumulated at a half-decent rate was mainly due to the fact that _everyone_ was out to PvP. If people were less hell bent on accumulating faction as they were this weekend, it would not go so quickly. Especially since the two best ways to get faction were either ganking or anti-ganking.
Weezer makes an excellent point. When our guild was GvGing, we experienced many gank builds. The best one we found (which caught us by surprise so we lost the 1st time a guild did this) was:

-Numerous W/E
-Ward against Foes
-Grasping Earth
-Charge
-Proceed to Gank

After that, we just kept playing the anti-gank counter and flawlessed like 4 games in a row (all 4 games totaled like 20 minutes tops).

I also noticed many Guilds were made just for PvPx it seemed (the tags said "PvPx" or the name of the guild was "PvP Weekend", etc.)
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Old Aug 30, 2005, 06:02 AM // 06:02   #70
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Quote:
Originally Posted by Jhyphi
Also, I feel like the Guild hopping thing needs to be fixed back to having a penalty.
imo, this was one of the best things about the weekend. I would have played with 5 different guilds over the weekend, not to smash lower ranked guilds, but because friends only had 6 or 7 guildies online, but really wanted some GvG. Being able to guild-hop when people are short 1 or 2 players really brings back a big social aspect of the game that kind of got killed when faction penalties were introduced.
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Old Aug 30, 2005, 06:27 AM // 06:27   #71
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Quote:
Originally Posted by Pharalon
imo, this was one of the best things about the weekend. I would have played with 5 different guilds over the weekend, not to smash lower ranked guilds, but because friends only had 6 or 7 guildies online, but really wanted some GvG. Being able to guild-hop when people are short 1 or 2 players really brings back a big social aspect of the game that kind of got killed when faction penalties were introduced.

totally agree with that statment.

I think that some kind of medium needs to be found tho. I mean I had everything unlocked and maxed out my faction at 10k by friday night.

I mean lets face it. They Nerfed farming because ppl were doing it to "unlock" items, then they introduce faction to "unlock" items, then they decide to nerf the number one farming build for no "real" reason, just to finally in the same weekend make it totally possible to unlock every F*ing thing in the game to unlock. I mean seriously I have every skill unlocked(did that before the weekend even started) then of course I had to only unlock a few runes and weapons upgrades.
I mean seriously what is keeping me playing the game? I have nothing to do I have rank from fame, I have fissure armor. At least at long last they annoucned a release date of the "summer" update a mere 15 days before summers end. And that will prolly be beaten and over with in 25 hours or less game time. So if they actually have new items in the update. My question is will they have new upgrades to unlock since I have nothing to spend my faction on and I am losing out on gaining faction because I cant spend it.

It would be nice that all weapons have the same upgrades i.e. why is there no +* energy grips/hafts for melee weapons and why isn't there vampric weapon upgrades for staves. Rod/Wands/Canes need some upgrades as well. Maybe some new weapon classes/types would be nice as well. At least give us something to use all this now worthless faction on.

I just dont understand nerfing farming due to unlocking reasons, just to come out and do this to the game.
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Old Aug 30, 2005, 12:00 PM // 12:00   #72
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I haven't really played much PvP before but I admit I had great fun and will be coming back again!

Only one problem I can forsee is that a lot of people who tried PvP for the first time will be hard hit if they continue to play and notice they get much less faction. For older players, who are used to low faction, this won't be a problem but for the new players who have been attracted to PvP it might feel like faction has been drastically lowered rather than just put back to normal.
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Old Aug 30, 2005, 12:53 PM // 12:53   #73
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Yeah, I agree, I tried a bit of PvP over the weekend, and enjoyed much of it.

The 4x4 arenas were great. Yeah, you did get the odd n00b spouting abuse when their team died, but largely, it was filled with gg, from BOTH sides.

The ToPK tournys, however, still get on my nerves. I'm sure that there are many hardcore PvPers who have a huge amount of tournament experience, but a few times, some of the PUGs I got involved in would have at least 1 player (Usually a Mo/? or a W/Mo) who would say "You SUCK!" before leaving the game, even if we had won a round or 2.

Now don't get me wrong, but part of the fun of tournament playing is that you don't know what the cobinations of team builds are going to come up. It's a little harsh to make judgements on teams just because they don't pwn the opposition in less than a minute, and no fun at all when all that's happening is that PUGs get disentigrated very quickly because some elitist decides that any team is not worth his time.

In conclusion, More PvP events please, but PvPers, lose the snobbery please.
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Old Aug 30, 2005, 12:59 PM // 12:59   #74
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Sounds like a lot of fun. Too bad it was the week school started. Stupid parents.
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Old Aug 30, 2005, 01:49 PM // 13:49   #75
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I think those gvg rewards were too big because it ruined ladder list. Everyone is just waiting reset of ladder list and there were rush madness going on whole week. Every gvg we played lasted about 3 min: enemyguild just rushed towards guild lord, died and left.

Earth is my witness,
Slaves of The Wicked Hand
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Old Aug 30, 2005, 02:08 PM // 14:08   #76
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Guild lord ganking has been mentioned a lot, hopefully ANet will pay attention and do something about it. It was abused a lot during the PVPX weekend.
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Old Aug 30, 2005, 03:15 PM // 15:15   #77
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those of you who say it was too much...

remember, there are some people who only play pvp.. ahem

and for me, it was just right... gaining enough faction, in a timely manner was appropriate... i had another idea...
it would be nice, if the game gave us 100 faction per hour played... no matter where u played... just a reward for stayin loyal to the game...

oh, and backpay would be nice too, lol

but, i do think it was just right... gives pvp toons enuf faction to actually do something with...
had loads of fun faction farming... me wants more...
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Old Aug 30, 2005, 05:23 PM // 17:23   #78
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My feedback as a casual PvP player...

I liked the arena awards as this provided a good amount of faction for when there were not enough guild members on for GvG.

As tombs takes more orginization, the faction there may be fine as well (I only got to 3rd round once, hard to get a good team together).

GvG Faction... Must say I loved it... but we were constantly playing defend the Gank or Gank ourselves... Generally, my guild likes a slightly more tactical GvG that involves holding the flag, and beating the other team to -45% to -60% before killing the Guild Lord. So while I agree the most faction needs to come from GvG there also needs to be some way to discourage the Gank.

Mabye dimishing faction returns based on DP % in GvG? ie 20 at 0 morale, 15 at -15%, 10 at -30%, 5 at -45% and 0 at -60%. This way the more you kill the other team, the more faction you get (to the max of 50 faction per person in GvG)... leave the henches at 20 faction and reduce the overall faction bonus for the win to something close to original levels ... that way a low ranked team could still get about 1000 faction for long fight, but only 250-300 for a gank... Time-wise it might still be more efficient to gank, but I personally would find that less fun...

(And perhaps it would be mean to spawn camp to farm the faction from the other team, but that seems less annoying than an under 2 minute match.)
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Old Aug 30, 2005, 07:28 PM // 19:28   #79
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hmmmmm was wondering what happened to some posts here. they seem to have been deleted.
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Old Aug 30, 2005, 08:14 PM // 20:14   #80
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Quote:
Originally Posted by BiggDunc
i had another idea...
it would be nice, if the game gave us 100 faction per hour played... no matter where u played... just a reward for stayin loyal to the game...
Dude i would leave my computer on all night
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